Instructional Strategies

Discipline

Steps in Reality Therapy

1. Build InvolvementBe warm, personal, friendly
Show a sincere concern for others
Recognize the uniqueness of the individual.
2. Deal with Present Behavior"What are you doing?"
Don't be a historian.
Deal with the behavior, not feelings.
Don't ask why.
3. Help student make Value Judgement"Is what you are doing helping you?"
4. Explore Alternatives - Make a Plan"What else could you do?"
Keep the plan simple.
Keep time spans short.
Build success into the plan.
5. Get a Commitment"What will you do?"
Seal the plan.
Build in a way to check back.
6. Accept No Excuses"When do you think you can do this?"
Don't discuss excuses.
Re-plan with students.
7. No PunishmentUse logical consequences
8. RecycleDon't give up!
Children are much more likely to follow through with decisions if they helped make them. This strategy really works. The following is a classification of consequences from common practice. See for yourself how much more "logical" logical consequences are!
TYPEDEFINITIONEXAMPLES
1. PunishmentPhysical or mental pain consciously inflicted either punitive or retributive in nature1.Intimidation
2.Verbal barbs
3.Giving useless work
4.Standing in corner
5. Sending to principal's office
6. Inflicting physical pain
2. Unrewarded behaviorWithholding a reward or gratification1. Deny participation in recess, parties, assemblies
2. Keeping student after school
3. Logical ConsequencesA consequence closely related to a misbehavior, emphasizing a "cause & effect" relationship with rules, while providing a choice of behavior and concerning itself only with present and future action.1. Student throws paper on floor- picks up paper
2. Throwing food in the cafeteria-sweeping the floor in cafeteria
3.Child is inattentive when assignment is given - assignment is not repeated until all cooperative students are helped- student expected to finish assignment in same amount of time.
4.Student will not stay in seat- given choice of standing or sitting
4. Positive consequencesA desirable consequence for those who consistently follow the rules1. A student goes 30 min. only speaking when called on, receives 1 point; 5 points= prize
2.Student will earn 1 point toward final grade for each 5 consecutive days that they arrive on time.