Collaborative Opportunities

Math Baseball

A site where students can compete in a game of baseball where knowing their math facts will help them win the game! The game offers levels ranging from easy to super brain and students can choose from addition, subtraction, multiplication, division, or all of them together. The rules of the game are as followed: student types the answer to the problem then hits the "swing" button. If it is the correct answer, they get a hit. The computer decides what type of hit it is depending on the difficulty of the problem. If it is wrong, the student gets an out. The game is over after three outs.

Monster Math

This is a site for younger students or older students with lower abilities. The object of the game is to help the monsters keep track of their many arms, legs, eyes and heads. The students are asked questions about the monsters on the screen, if correct, each subsequent question is slightly harder. Accompanying the questions is a funny story about each monster.

Change Maker

Students learn the value of money. They can make change in the Easy mode (amounts less than $1.00) or the Hard mode (amounts less than $100.00). It tests their skill and knowledge about money.

Use in the Deaf Education Classroom

Teachers can use each of these sites to their advantage. First, the Math Baseball site is excellent to use for enrichment following a regular lesson. Children can play the game without fear of failure in front of their peers. They can choose what facts they want more practice with and they can decide on what level they want to work. Monster Math is a good site for teachers to show to the parents. The site has a lot of reading or stories, so a parent might be needed to help read the stories and give the young child directions. This is a great way for parents and kids to talk about math and share some quality time together. Change Maker is a fun way that teachers can introduce the concept of money to their students. This can also transfer to collaborative activities or role play where students pretend to run some type of store and must be able to handle money in order to have satisfied customers.